Skip to main content

Posts

Showing posts with the label test

Cure - Animation

So my biggest issue from the last few days was that I was animating on the wrong file. This file had the wrong eye mesh that when imported into Unity looked completely wrong - and a little unsettling. I managed to see Sang Yu at university yesterday and he and I went through a whole heap of things that could fix it until at last he set up locators for the eyes and imported the correct eye geometry before parenting it to the locators which were in turn parented to the joints for the eyes. Although this in itself was a hassle because I had used Advanced Skeleton 5 which is great and quick for rigging but when there's an issue doesn't make it easy to find individual joints in the face rig. The animation I was working on is my final scene and by far my favourite shot so I wanted to spend some time on it before the deadline gets too close. Before I had completely finished the animation I did some tests on how animating on 2s and 4s might be and I actually really like 4s but ...

Cure - Updates

The last couple of weeks have been a bit weird, I've been trying out lots of different things both in 3D modelling for my character as well as in Unity to see how the film may look. I've also looked back on my storyboards and know where I need to tweak things to make the film work. I wasn't entirely happy with the character design and as Sang said, it needs to have good topology, especially in the face, as everything will be visible in the low poly style. So I took a head I had sculpted and retopoed in 3D Coat as a base: I also changed the body to make it simpler as well as changing the device on her arm to be more fragmented. At the same time I was doing regular testing in Unity to see how the character is going to work in real time as well as how certain parts of the animation was going to look. I wanted to have a play about with how the character might look, knowing that I have a fractured and abstract environment, I feel like there is a lot of room to ...