So my biggest issue from the last few days was that I was animating on the wrong file. This file had the wrong eye mesh that when imported into Unity looked completely wrong - and a little unsettling. I managed to see Sang Yu at university yesterday and he and I went through a whole heap of things that could fix it until at last he set up locators for the eyes and imported the correct eye geometry before parenting it to the locators which were in turn parented to the joints for the eyes. Although this in itself was a hassle because I had used Advanced Skeleton 5 which is great and quick for rigging but when there's an issue doesn't make it easy to find individual joints in the face rig.
The animation I was working on is my final scene and by far my favourite shot so I wanted to spend some time on it before the deadline gets too close. Before I had completely finished the animation I did some tests on how animating on 2s and 4s might be and I actually really like 4s but it's not actually 4s because not every key is on 4 so it's really rough 4s and I think that actually adds to the style for me.
And here's a WIP of the animation in Unity without any stepped keys but I set up my audio track to be timed properly.
The animation I was working on is my final scene and by far my favourite shot so I wanted to spend some time on it before the deadline gets too close. Before I had completely finished the animation I did some tests on how animating on 2s and 4s might be and I actually really like 4s but it's not actually 4s because not every key is on 4 so it's really rough 4s and I think that actually adds to the style for me.
And here's a WIP of the animation in Unity without any stepped keys but I set up my audio track to be timed properly.
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