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Showing posts with the label shader

Cure - Revisting Research

After our presentations last Wednesday, I got a lot of feedback about how my project was going to look, something I have been trying to build on for months. I've finally decided that I want to take the project into Unity to be able to use real time rendering and add that as something I can do. However, as for the actual look of the project, it needs revisited. Initially, I had planned to do everything in shades of grey, with a few colour exceptions here and there but after some feedback, it's obvious that just using grey makes the project look unfinished and as if it has just been pulled straight out of Maya. TRON was mentioned during the feedback so I looked into how both the original and modern TRON rendered a computer world.     I particularly like how the accents of light and the layers of the costumes are build around the form of the actor. As such I'd like to try and take this idea into my character, using the topology of the model as ...

Ping and Noodle - Kitchen

I've spent a little while working on how the kitchen is going to look for Ping and Noodle and our Beano Studios project but it's taking a lot longer than I would like... Trying to get the shader to look the way I want it to is tough but I think I just need to have a bit more patience! However, I think if we take the shots we need and do some post in Photoshop we can get a look we need for the background. My plan is to render them larger than we need i.e. more than 1920x1080 so that we can crop in After Effects/Premiere to what we need and use them to pan around a scene.