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Showing posts with the label walk cycle

Cure - Animation

I've been working on my animation since our last presentation. It's just as time consuming as I knew it would be and I'm actually starting to get a little burnt out from it. I've put all of my current animations into the video below. This includes the walk cycle which is used for most of the film as well as some of the main shots in the film. One of my classmates, Ryan, is also helping out with animation so I will work with his to create the finished film. I also intend to go through each animation before exporting to Unity and key it on 2s or 4s and step the curves.

Cure - Animating and Post-Processing

A few quick updates on Cure. I started animating this week and I'll admit, it's something I've been neglecting so it's time to really push myself and get this done. I whipped up a quick walk cycle and then spent a while tweaking it up I could never get it to look right so I took it in to speak to Brendan. Spending an hour or so with a professional animator was more helpful than days of YouTube tutorials! I still need to look at how the animation is going to be stylised to fit into the environment so I want to pull together a few animations and bring them into Unity before testing different styles. I also updated my post-processing in Unity. Unity have only released version 1 of the Post-Processing Stack, however, there is a version 2 available on GitHub as a free download that gives me many more options in regards to layering different effects, in particular, this means I can have different depth of fields for each shot and I can animate between them! With this s...