A few quick updates on Cure. I started animating this week and I'll admit, it's something I've been neglecting so it's time to really push myself and get this done. I whipped up a quick walk cycle and then spent a while tweaking it up I could never get it to look right so I took it in to speak to Brendan. Spending an hour or so with a professional animator was more helpful than days of YouTube tutorials!
I still need to look at how the animation is going to be stylised to fit into the environment so I want to pull together a few animations and bring them into Unity before testing different styles.
I also updated my post-processing in Unity. Unity have only released version 1 of the Post-Processing Stack, however, there is a version 2 available on GitHub as a free download that gives me many more options in regards to layering different effects, in particular, this means I can have different depth of fields for each shot and I can animate between them! With this said, here are some updated screenshots.
I still need to look at how the animation is going to be stylised to fit into the environment so I want to pull together a few animations and bring them into Unity before testing different styles.
I also updated my post-processing in Unity. Unity have only released version 1 of the Post-Processing Stack, however, there is a version 2 available on GitHub as a free download that gives me many more options in regards to layering different effects, in particular, this means I can have different depth of fields for each shot and I can animate between them! With this said, here are some updated screenshots.
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