Skip to main content

The Moon

I offered to 3D model one of my classmates characters as she has 4 characters in her final film. So I made Dalila's character, the Moon. I sculpted in ZBrush and used a mix of ZRemesher and Maya retopology to create the finished model which was smoothed in Maya.

I had a lot of issues with the head piece and spent a long time trying to get it to look right until I eventually decided to use the Curve Strap brush in ZBrush to create layers around the head. I could make these low poly in ZBrush then just smooth them in Maya.

Concept by Dalila Trovoada



Block in:



Adding Detail:



Further Detailing:



Adding shirt with transparency test:



Retopoing: 







Final Arnold Render:




Comments

Popular posts from this blog

Cure - Advanced Skeleton 5

I spent a fair chunk of the day yesterday playing around with Advanced Skeleton 5 in Maya and honestly, it's amazing. I wasn't sure how well it would work with my model because it is so low poly but I came out surprisingly well. So Advanced Skeleton gives you the joints from a template and once they're all lined up you can build the controllers to see how it will move. Because you do all of this in stages, you can change and update the rig at any point.  There are a few different methods to bind the skin and this is one of them, but in the end I didn't use the Skin Cage because it didn't seem necessary for my model. Once the body rig was done I spent a LONG time trying to get the facial rig to work. I was clearly doing something wrong the first few times I tried it because it worked just fine when I sat down and worked through it step by step! The skeleton also comes with pre-made walk cycles so I put my character into these to see how the de...

Cure - Animation Tests

I created a really simple and rough animation to test out a kind of animation style I had been looking in to. I know I don't want something smooth or too natural looking as it wouldn't match the character art or environment. I recently saw the Into the Spider-Verse trailer and was really intrigued by this kind of 'stop-motion' style of animation so gave it a go in Maya. I tried the animation with auto tangents before switching to stepped tangents on every 2nd frame and then every 4th (roughly). I actually really like 4s but I want to see how this looks with a full body animation rather than just facial.

Going Live 2018 - Storyboards and Animatics

We started work on our storyboards sometime last week and after the Beano's feedback we had another meeting and discussed how we could incorporate their feedback. We had a lot of back and forth and eventually managed to tighten up our ending and keep our pacing and momentum throughout the short. Anna and Tao created the storyboards, basing everything on Anna's art and I pulled together the animatic and adjusted the timings. We also added a little music to keep some interest. And here are a couple of my favourite storyboards from Anna and Tao.