I offered to 3D model one of my classmates characters as she has 4 characters in her final film. So I made Dalila's character, the Moon. I sculpted in ZBrush and used a mix of ZRemesher and Maya retopology to create the finished model which was smoothed in Maya.
I had a lot of issues with the head piece and spent a long time trying to get it to look right until I eventually decided to use the Curve Strap brush in ZBrush to create layers around the head. I could make these low poly in ZBrush then just smooth them in Maya.
Retopoing:
I had a lot of issues with the head piece and spent a long time trying to get it to look right until I eventually decided to use the Curve Strap brush in ZBrush to create layers around the head. I could make these low poly in ZBrush then just smooth them in Maya.
Concept by Dalila Trovoada:
Block in:
Adding Detail:
Further Detailing:
Adding shirt with transparency test:
Retopoing:
Final Arnold Render:
Comments
Post a Comment