I spent some time pulling together a rough pre-visualisation. This took a lot longer than I expected as I was learning how to use Cinemachine and setting up each Virtual Camera. This was a bit of a learning curve but it should save me time in the long run as all of the cameras are already set up.
I have also downloaded and imported Unity's Post-Processing Stack. This helps change the look of the film into something closer to what could be achieved in Maya and Premiere Pro. The Stack offers a lot of options, not all of which I'm using. I'm also having issues changing the depth of field between two shots.
With this correction, my film starts to feel more alive
A very rough pre-vis was also created using Cinemachine and the Unity Timeline. This works very similarly to using editing software like Premiere Pro.
The Main Camera is responsible for cutting between all of the virtual cameras. Each other layer contains an object with some kind of animation that can be dragged and dropped to a certain point on the timeline.
The pre-vis has a lot of static moments where other animations will be taking place and once they are all blocked in and loaded into Unity, I should be able to have some cleaner and sharper cuts.
Also, using my posed model, I pulled together a turntable in Maya.
Each half cog/half camera is a Virtual Camera linked in Cinemachine. These are very light and don't slow down the whole process as they only use 1 main camera. Some of the cameras are attached to the character and 'Look At' certain parts of her, her eyes, the device, her wrist etc. Once she's animated and walking the cameras should bounce along with her.
The whole scene has been updated in Unity so that each camera angle has a full background rather than too much white space.I have also downloaded and imported Unity's Post-Processing Stack. This helps change the look of the film into something closer to what could be achieved in Maya and Premiere Pro. The Stack offers a lot of options, not all of which I'm using. I'm also having issues changing the depth of field between two shots.
With this correction, my film starts to feel more alive
A very rough pre-vis was also created using Cinemachine and the Unity Timeline. This works very similarly to using editing software like Premiere Pro.
The Main Camera is responsible for cutting between all of the virtual cameras. Each other layer contains an object with some kind of animation that can be dragged and dropped to a certain point on the timeline.
The pre-vis has a lot of static moments where other animations will be taking place and once they are all blocked in and loaded into Unity, I should be able to have some cleaner and sharper cuts.
Also, using my posed model, I pulled together a turntable in Maya.
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