Cure is now set up in a new project folder so that I can keep a more organised structure of all of my assets, that includes all of my 3D models and any textures being used on these models. These textures then need to be converted into materials that Unity can use.
This is my set up in Unity. Most of the background assets are to the left and top of the scene as this is where most of the cameras view. If needed I can add in additional background elements as and when they're needed. At the moment, they have a yellow-ish texture on them, but that can change easily as I have the material set up in Unity to just pick a new colour.
I'm also creating a pre-vis file using Unity's Cinemachine. This means I can set up "Virtual Cameras" in the scene, keeping it light and quick rather than bogging it down with lots of "Main Cameras". Building this pre-vis means I can see how the final film will be composed and how the lighting will effect the scene in general. Using Unity, I can also change lighting on the fly rather than having to re-render anything.
The Timeline at the bottom lets me lay out my cameras and automatically cuts between them. Above the cameras are any animations that will play and I can also move their start times depending on where the camera is placed. Cinemachine is fantastic! And makes my life a lot simpler in Unity as I don't have to code anything!
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