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Cure - Rigging and Assets

I've spent the last couple of weeks tweaking the character mesh to tidy it up for rigging. I used Advanced Skeleton 5 again to rig this character as well as looking at a few online tutorials to make sure I got the most out of the rig. I also used Advanced Skeleton to build a facial rig which works better than expected although the blink function didn't work properly so I added in my own blend shape to allow the character to blink.



I also tweaked some old assets and built a couple of new ones to bring into the final environment. 


I forgot that there was an email about sending in artwork that might be selected to be used on the Masters show posters so I posed my character and pulled together a render in Maya that I felt represented my project and compared to earlier work, I feel that this has a lot more style and personality.


So now I'm pulling in all of these assets and final ideas into Unity for the final project and I hope to have this all set up before the beginning of next week so I can start a pre-vis and begin animation.

In other news I updated my storyboards to a REALLY rough version of a tighter and cleaner story line that I feel makes more sense and has more personality in the camera shots and angles.

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