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Master's Project - 3D Modelling

Well the winter break has been miserable for me. I have been really ill for the past 3 weeks which has been super annoying and I haven't been able to concentrate at all. So this week I'm going to do my best to get as much done as possible before going back to uni.

First things first I want to simplify my character. I pulled together a simple model in Maya yesterday but I want to speak to my lecturers about topology and general modelling before I go too far.




I think I might push the shapes further rather than just having a basic female shape and see what I can do to give the character more personality without adding too much detail. My issue at the moment is the face as I want to be able to convey some emotion through the face but I still need it to be low poly so I want to see how I can create facial features without 'breaking' the model. 

I also want to look into putting in a very basic rig and seeing what kind of movement I can get from a low poly model as I've never animated one before. And I also need to keep testing how I'm going to make my character 'lose' polygons. I think I might roughly UV the character and see how I could work a texture into the loss of polygons. 

I also have a few (bad) sketches that I whipped up before Christmas where I tried to rough out what the character topology could look like so I will need to get those scanned in soon. 

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