I finished a base mesh of my model and it sits at around 1600 polygons.
From here I extruded clothes and hair before adding in some grey shades through Hypershade as well as making the hair pink but I'm not sure if that's going to stay.
There are some issues with the rig, namely under the shoulders and the hands that need to be tweaked in the future but it's a start.
From here I extruded clothes and hair before adding in some grey shades through Hypershade as well as making the hair pink but I'm not sure if that's going to stay.
With hair, clothes, eyes and the 'device' in my character's ear, I have around 2000 polygons. I want to run these models past my lecturers to see what they think and if the character looks 'low poly' or just like I have bothered smoothing out the character.
With a model finished, I tried messing about with the Quick Rig tool in Maya which was actually super easy to use and gave me a pretty good base that I could build on.
There are some issues with the rig, namely under the shoulders and the hands that need to be tweaked in the future but it's a start.
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