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Cure - Blendshapes Testing

So I think I'm comfortable in saying that my master's project will be called 'Cure' so I'm just going to refer to it as that from now on.

Yesterday and today I have been messing about with blendshapes. They seem really easy to set up and considering how low poly I'm working it seems like the best option rather than building an entire face rig that doesn't have that many polys to work with. So I've been doing some tests on how it might look in the end.



It turns out smile is the hardest for me to try and represent on my model so I think I'll need to keep working on that. Otherwise, it's super fun and really interesting to see what kind of mix of shapes you can get too.



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