Yesterday we were talking about our projects again and Ryan reminded me of a game I saw at E3 a couple of years ago: Bound. Bound has a really cool low poly style which is particularly effective in the environments. I love the movement and how the environment pulls itself together and shifts as the character moves. I'm not sure how much I'd be able to incorporate into my final project but I think this is quite important in terms of inspiration.
Earlier in the week I went to see A Quiet Place and as someone that doesn't watch a lot of horror films, it was not what I expected. The premise of A Quiet Place is pretty simple: There are monster out there and if you make a sound, they'll come for you and it's safe to say that I have never felt more tense in a cinema (And on a side note, that was the quietest cinema I have every been in). The film's main dialogue comes from sign language with a few rare vocalised sentences. This means, for the most part, that we're focused on how the characters move, how they act rather than what they say and I was shocked at how quickly I felt attached to the characters: I didn't want them to be in this situation, I wanted them to be safe but, shockingly, they weren't. The pace of the film is just enough to make you think that there's a safe respite ahead and there are gaps in the chaos before a sound crashes through the screen snapping you awake. There are m
Comments
Post a Comment