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Character Assignment - ZBrush Clothing and Hair

I'm very nearly finished my sculpt, just need to add my skirt and tidy up a few things before I paint and pose. I was really unsure to begin with how I would make my braid for the hair but I found a video on YouTube that really helped:


So I used this as a basis to build my braid before adding a sphere for the rest of the hair and sculpting it until I was happy.






With the hair finished I tidied up some things on the body before adding in some clothing. I built the bracelets in Maya using a torus and pushing the inner ring further into the centre to create a more concave shape. I also built the basis of the gauntlet in Maya using primitives of boxes and deformers to build the basic shape before importing the individual pieces into ZBrush to build the whole gauntlet.

I then used masking and the extract tool to pull out the base clothing before going in and adding in bandage-like details.




I'm really happy with what I've been able to achieve so far considering I had never used ZBrush before starting this course. I'm looking forward to putting on some colour on Monday and seeing the character come together.

On a side note, ZBrush is super addictive... I may lose my Christmas to it!

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