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Project Story Development

The biggest concern for me with my masters project is not having a story that will entice an audience, despite the fact that to me, the story is not the most important part of the project. I want to focus on style and using the 3D software to make the world look sharp and 3-Dimensional. However, I have spent the last week or so trying to develop something more solid as a story - as well as simplifying what I have.

Our character is first seen walking through rows of medical tents. She is losing polygons that fall to the ground to leave a trail of pulsing red shards. As she continues, we see that she is following a beep on her wrist monitor until she pulls back a tent flap and finds what she was looking for. This is something that can cure her, a USB stick or an SD card, something that she slots into the wrist monitor (That is possibly a part of her) cures her. The pulsing red trail of polygons stops and fades and she lets out a sigh of relief. But everywhere she looks there are piles of polygons, of dead people, and she's alone in a lifeless world. 

There are definitely parts that need worked on, and I'm not sure if I want to keep the earlier idea of a glitching world, or perhaps now, that she is glitching. Again, I want to focus on style and I had a conversation with one of our lecturers about putting the whole thing in black and white but having key areas of colour, like the red cross on the medical tents, or the red of her falling polygons. This kind of thing has been seen before in movies like Schindler's List 


And I also read an online comic called Shattered Starlight where the character's have coloured hair and eyes.


So I may follow in their footsteps and pick out key pieces of colour as needed.

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