This week I started the 3D modelling for my character assignment having finished up the T-Pose and roughed out an almost-finished base mesh. I finished the base mesh but the topology was not ideal so when I took it into ZBrush I Dynameshed it before starting to move it around to block in my character.
After the model was Dynameshed, I just started working on the general shapes needed to match the character concept art and T-Pose.
There is still a lot of work needed in the arms, legs and face but I roughed in the torso as well. I'm trying to keep it very stylised, using references from real anatomy studies as well as looking at some stylised sculpts.
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