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Project Inspiration

Today we were asked to bring in images, videos, anything that inspired what we wanted to achieve for our final project. So I spent the weekend going through some of my Pinterest boards as well as adding heavily to them. We've also been tasked with creating a character in 2D to then be created in 3D and it seems that this would be a good opportunity to create the character to be in my final project.

After days of ideas swirling through my head I kept coming back to a post-apocalyptic, nuclear wasteland setting with a sole Wanderer making her way though the land. I wanted to focus on a theme of isolation and nature reclaiming the land. I found loads of images related to my ideas and I'll share a few below as well as link to my Pinterest boards for Post-Apocalypse and Inspiration.


I've already mentioned before that music is a massive inspiration to me and there are a few tracks that come to mind when I think of post-apocalypse and luckily enough, I have a very small Spotify playlist with some music on it that inspires me in this way. Here's a few that really get me thinking. 




I had also originally planned to use Audio Cynic's song "Let's Run" as the back drop for my animation and I had a different story in mind but I'm now not so sure.




In terms of style, I love the low poly look and was super impressed with Biffy Clyro's music video for "The Wolves of Winter" where they do some really surreal and interesting things with 3D characters and animation as well as some cool simulation work.




After discussing this with the class, one of my classmates, Amir, recommended a David Guetta music video for "She Wolf" and after I watched it I felt even more inspired and would love to incorporate some of the techniques into my own work.




I love how the music initially builds to this destructive set of polygons that shift and move in time with the music. It's awesome to watch and adds a surreal aspect to the live action footage. 

Outside of music and film, there's also a wonderful game called ABZU which is set underwater and features a beautiful low poly style of art and animation. 




Again, the soundtrack for this game is stunning and matches with the environment and characters. This game has no speaking characters nor does any one character become too detailed but as an audience we are still attracted to the concept and grow attached to the characters (particularly the small robot friends you make). 

I'm now starting to look at techniques that could be used and what style I want the final film to look like which is overwhelming me! I'm looking forward to spending some time this week looking at the story and character and fleshing them out a lot more to bring the themes of isolation and nature to the fore front of my film. 

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