Skip to main content

The Edit Suite

Today we pulled together all of the footage we've shot so far for the 48 Hour Film Project and whilst there are a few gaps, we've definitely made a huge dent in the workload. So we brought all of that footage down to the Edit Suite where we get to play with the entire Adobe Suite!


So far it's going quite well (as in there aren't many arguments... yet), here's hoping that mood keeps up! We've divided some of the work load so there's some editing going on in one corner whilst someone else looks up the visual effects we're going to implement as well as someone else searching for some music we can use (Me).

I really like the concept of our project and it's put my geekery to good use as I have a pile of comics from home that are now getting their moment of fame in the film. We're really playing this quite tongue-and-cheek with a film that's trying to be serious but definitely isn't and is also skirting the 'drugs territory'... I say skirting... it's jumped over the line... Daphne's actually a pretty good little actress and somehow manages to play someone "high on comics" quite well.



Within a few hours today we've managed to pulled together a very rough cut, minus the footage we're getting on Saturday. We've discussed a lot of things as well like sound, music and effects so we're going in to tomorrow and the weekend relatively hopeful!

Comments

Popular posts from this blog

Cure - Advanced Skeleton 5

I spent a fair chunk of the day yesterday playing around with Advanced Skeleton 5 in Maya and honestly, it's amazing. I wasn't sure how well it would work with my model because it is so low poly but I came out surprisingly well. So Advanced Skeleton gives you the joints from a template and once they're all lined up you can build the controllers to see how it will move. Because you do all of this in stages, you can change and update the rig at any point.  There are a few different methods to bind the skin and this is one of them, but in the end I didn't use the Skin Cage because it didn't seem necessary for my model. Once the body rig was done I spent a LONG time trying to get the facial rig to work. I was clearly doing something wrong the first few times I tried it because it worked just fine when I sat down and worked through it step by step! The skeleton also comes with pre-made walk cycles so I put my character into these to see how the de...

Cure - Animation Tests

I created a really simple and rough animation to test out a kind of animation style I had been looking in to. I know I don't want something smooth or too natural looking as it wouldn't match the character art or environment. I recently saw the Into the Spider-Verse trailer and was really intrigued by this kind of 'stop-motion' style of animation so gave it a go in Maya. I tried the animation with auto tangents before switching to stepped tangents on every 2nd frame and then every 4th (roughly). I actually really like 4s but I want to see how this looks with a full body animation rather than just facial.

Cure - Posters